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Professional Experience
Meta - Reality Labs Audio Research
Technical Program Manager, Audio Presence : February 2021 - September 2024
Facebook Reality Labs Research | Audio Presence
My team’s mission is to deliver audio that is indistinguishable from sound in the physical world. I help researchers in spatial audio, room acoustics, and perception achieve this goal planning, strategy, and execution for software engineering, acoustic engineering, and data collection to mature and transfer technologies. My current focus is binaural spatial audio.
Aligned Camouflaj (game studio), Platform engineering, and Research science to derisk and accelerate Acoustic Ray Tracing technology transfer to optimize and ship in Batman: Arkham Shadow and 3rd party developers
Delivered audio algorithm evaluation app for Quest to over 70k internal employees
Led iOS app development for guided user parameter video capture, leveraging RealityKit api and deployment to over 70,000 internal employees
Delivered automated ML pipeline to generalize anthropometry to personalized audio processing
Led mixed reality game design and development for evaluation of audio quality, leveraging game play from hackathon project to fully landed user study with observed performance metrics
Produced 5 internal hackathons, growing from audio team to integrate the broader research org, delivering multiple patents and a 100% prototype delivery ratio in last two events
Delivered a framework for evaluation of spatial audio quality and technologies to drive business decisions
Top 10% in company as a privacy champion, completing multiple reviews and revisions
Microsoft
Program Manager, Cortana : February 2020 - February 2021
· Search and Voice assistance for Outlook and Teams mobile apps
· Shipped people centric search in Outlook Mobile
University of Washington
Computer Maintenance Technician III : February 2017- August 2018
· Developed real-time reporting system to improve team efficiency over 20%
· Automated nightly maintenance reporting from database to Slack
· Led 30 employees to manage AV/IOT maintenance workflow of 300 classrooms
· Designed and managed 360° classroom photography project
Verge of Brilliance
Technical Sound Design Internship : June 2017-September 2017
Implemented puredata audio system and build a polyphonic multi-sampler for a marimba instrument.
Melody VR shipped on Steam for HTC Vive on October 5, 2017
Foundry10
Program Manager of Music Technology Research : May 2015-Febraury 2017
· Developed and managed community outreach, research study, and curriculum
· Worked with community centers, libraries, and public schools to expand program
· My research remains ongoing as a scheduled course at Nova High School
Digital Media Academy
Instructor : July 2016
http://digitalmediaacademy.org
At this University of Washington summer youth program, I led four week long courses, including:
· Intro to Gaming and Programming, Ages 6-8
· Beat and Digital Music Production, Teens
· *Digital Filmmaking, Teens
Intro to Game Programming with Python, Teens
Audio Alchemist
Content Producer and Brand Manager : June 2015-December 2015
· Designed a variety of online and print media for high-end analog pro-audio brands including Dangerous Music, Retro Instruments, and Glyph Technologies.
Laptop Battle
Program Manager : January 2015-June 2016
· Developed business model with recursive growth structure
· Designed and shipped web app with innovative social video player functionality
· Directed art & design for branding of marketing and media materials
· Planned and executed two regional events with over 20 different artists
Downbeat Dojo
Principal : October 2014- September 2015
Founded content and in-person audio production and recording arts service
Music Group - Behringer USA
Product Support Specialist DJ US, Technical Support Administrator : July 2011-November 2013
· Created product education for over 40 retailer visits and trade shows across the U.S
· Provided customer support by phone, email, and forum for over 30,000 customers
· Active dogfood and alpha tester
Microsoft via Filter Talent
Direct Marketing Producer, Software Test Engineer : April 2006-January 2009
http://filterdigital.com http://zune.net
· Created first test suite for firmware of Zune device
· Verified codec audio/video fidelity
· Reported end to end functionality for B.I. team
· Created test assets and managed photo assets and production calendar for marketplace
Loudeye
Content Producer/Editorial : October 2005-February 2006
My position created weekly editorial content and marketing newsletters for Target.
Loudeye was a key aggregate for the delivery of online content to iTunes, Windows Media, and more. Our team managed music content developed a download service for mp3.
Snowbird Ski and Summer Resort
Audio Visual Technician/Special Events and Entertainment Coordinator : July 2003-July 2005
At Snowbird, I planned and executed over fifty special events, including festivals, music, theater, and holiday activities. 0
Beginning as an AV technician, these skills helped meet the technical needs of our contract performers and entertainers.
Education
University of Washington - Global Innovation Exchange
M.S. Technology Innovation: Fall 2018 - December 2019
Project based coursework in design, hardware/software prototyping, and business.
Appalachian State University
B.A. in Interdisciplinary Studies focused in Digital Media Production: Fall 1999 - Fall 2002
Minor in Asian Studies, Exchange in Niigata, Japan
Additional Coursework (highlights)
Embedded DSP with Faust : CCRMA Summer Workshop - Summer 2019, Stanford
CSE 142/143, Computer Programming II, Spring andSummer 2018, University of Washington
CSE 390A, Computer Science Honors Seminar, Spring 2018, University of Washington
CSE 190, Current Topics CSE, Java Programming Lab, University of Washington
Digital Sound Synthesis 461A, Winter 2018, University of Washington
Foundations of C# and .NET Programming - Fall 2017, University of Washington PCE Online
Programming Max : Structuring Interactive Software for Digital Arts - Fall 2016, Stanford Online
Programming Max/MSP CCRMA Summer Workshop - Summer 2017, Stanford
Designing Musical Games : CCRMA Summer Workshop - Summer 2016, Stanford
Supercollider : CCRMA Summer Workshop - Summer 2016, Stanford
Foundations of Programming with Python - Summer 2015, University of Washington PCE Online
Awards
Best Technical Achievement, Megateam - September 2017 Seattle VR Hackathon
Best VR Sound Experience, Optopoculus Max - April 2017 Seattle VR Hackathon
Best Technical Achievement, W.A.A.G.E.L. - September 2016 Seattle VR Hackathon
Best VR Sound Experience, Expecto Patronus - April 2016 Seattle VR Hackathon
Publications
Journal for New Music Research - Concordia: A musical XR instrument for playing the solar system
Community Leadership
Lead Organizer, Ableton User Group Seattle
Founder and Lead Organizer, Max User Group Seattle
Certifications
Certified Technology Specialist, Avixa (formerly Infocomm), May 2018