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Professional Experience

Meta - Reality Labs Audio Research

Technical Program Manager, Audio Presence : February 2021 - September 2024

Facebook Reality Labs Research | Audio Presence

My team’s mission is to deliver audio that is indistinguishable from sound in the physical world. I help researchers in spatial audio, room acoustics, and perception achieve this goal planning, strategy, and execution for software engineering, acoustic engineering, and data collection to mature and transfer technologies. My current focus is binaural spatial audio.

  • Aligned Camouflaj (game studio), Platform engineering, and Research science to derisk and accelerate Acoustic Ray Tracing technology transfer to optimize and ship in Batman: Arkham Shadow and 3rd party developers

  • Delivered audio algorithm evaluation app for Quest to over 70k internal employees

  • Led iOS app development for guided user parameter video capture, leveraging RealityKit api and deployment to over 70,000 internal employees

  • Delivered automated ML pipeline to generalize anthropometry to personalized audio processing

  • Led mixed reality game design and development for evaluation of audio quality, leveraging game play from hackathon project to fully landed user study with observed performance metrics

  • Produced 5 internal hackathons, growing from audio team to integrate the broader research org, delivering multiple patents and a 100% prototype delivery ratio in last two events

  • Delivered a framework for evaluation of spatial audio quality and technologies to drive business decisions
    Top 10% in company as a privacy champion, completing multiple reviews and revisions

Microsoft

Program Manager, Cortana : February 2020 - February 2021

http://microsoft.com

·        Search and Voice assistance for Outlook and Teams mobile apps

·        Shipped people centric search in Outlook Mobile

University of Washington

Computer Maintenance Technician III : February 2017- August 2018

http://uw.edu

·        Developed real-time reporting system to improve team efficiency over 20%

·        Automated nightly maintenance reporting from database to Slack

·        Led 30 employees to manage AV/IOT maintenance workflow of 300 classrooms

·        Designed and managed 360° classroom photography project

Verge of Brilliance

Technical Sound Design Internship : June 2017-September 2017

http://vergeofbrilliance.com 

  • Implemented puredata audio system and build a polyphonic multi-sampler for a marimba instrument. 

  • Melody VR shipped on Steam for HTC Vive on October 5, 2017

Foundry10

Program Manager of Music Technology Research : May 2015-Febraury 2017 

http://foundry10.org

·        Developed and managed community outreach, research study, and curriculum

·        Worked with community centers, libraries, and public schools to expand program

·        My research remains ongoing as a scheduled course at Nova High School 

Digital Media Academy

Instructor : July 2016

http://digitalmediaacademy.org

At this University of Washington summer youth program, I led four week long courses, including: 

·        Intro to Gaming and Programming, Ages 6-8

·        Beat and Digital Music Production, Teens

·        *Digital Filmmaking, Teens

Intro to Game Programming with Python, Teens

Audio Alchemist

Content Producer and Brand Manager : June 2015-December 2015

http://audioalchemist.com

·        Designed a variety of online and print media for high-end analog pro-audio brands including Dangerous Music, Retro Instruments, and Glyph Technologies. 

Laptop Battle

Program Manager : January 2015-June 2016

http://laptopbattle.com

·        Developed business model with recursive growth structure

·        Designed and shipped web app with innovative social video player functionality

·        Directed art & design for branding of marketing and media materials

·        Planned and executed two regional events with over 20 different artists

Downbeat Dojo

Principal : October 2014- September 2015

http://downbeatdojo.com

  • Founded content and in-person audio production and recording arts service

Music Group - Behringer USA

Product Support Specialist DJ US, Technical Support Administrator : July 2011-November 2013

http://music-group.com

·        Created product education for over 40 retailer visits and trade shows across the U.S

·        Provided customer support by phone, email, and forum for over 30,000 customers

·        Active dogfood and alpha tester

Microsoft via Filter Talent

Direct Marketing Producer, Software Test Engineer : April 2006-January 2009

http://filterdigital.com http://zune.net

·        Created first test suite for firmware of Zune device

·        Verified codec audio/video fidelity

·        Reported end to end functionality for B.I. team

·        Created test assets and managed photo assets and production calendar for marketplace

Loudeye

Content Producer/Editorial : October 2005-February 2006

http://sakson.com

  • My position created weekly editorial content and marketing newsletters for Target.

  • Loudeye was a key aggregate for the delivery of online content to iTunes, Windows Media, and more.  Our team managed music content developed a download service for mp3.

Snowbird Ski and Summer Resort

Audio Visual Technician/Special Events and Entertainment Coordinator : July 2003-July 2005

http://snowbird.com

  • At Snowbird, I planned and executed over fifty special events, including festivals, music, theater, and holiday activities. 0

  • Beginning as an AV technician, these skills helped meet the technical needs of our contract performers and entertainers. 

Education

University of Washington - Global Innovation Exchange

M.S. Technology Innovation: Fall 2018 - December 2019
Project based coursework in design, hardware/software prototyping, and business.

http://gix.uw.edu

Appalachian State University

B.A. in Interdisciplinary Studies focused in Digital Media Production: Fall 1999 - Fall 2002
Minor in Asian Studies, Exchange in Niigata, Japan

http://appstate.edu

Additional Coursework (highlights)

Awards

Publications

Journal for New Music Research - Concordia: A musical XR instrument for playing the solar system

Community Leadership

Lead Organizer, Ableton User Group Seattle
Founder and Lead Organizer, Max User Group Seattle

Certifications